![]() ![]() You can put in other values, like "0 0 1 90" or "0 -1 0 24.536" to rotate the object around other axes, by different amounts, or in the opposite direction. The object will now have rotated 90 degrees around the X axis.Drag the object a little to affirm the change.Change the values in the Rotation box to "1 0 0 90".On the lower right of the screen, you will see there is a box for Rotation.Click on an interior that you have added to a level.You can now drag the object around in any direction using the X, Y, or Z boxes.Click and drag the mouse to move the affirm the scale change and actually make the object bigger.Hover the mouse over the object, you will see three perpendicular lines pop up, with boxes at the ends saying X, Y, and Z.Change the values in the Scale box to "2 2 2".On the lower right of the screen, you will see there is a box for Scale.Click on one of the names there to create it in the level.On the lower right of the screen, click on Interiors > marble > data > interiors to open the list of interiors.NOTE: The below steps are the same for both Windows and Mac machines. Then press F11 and level editing will appear.Press ` or ~ or F10 whichever you pressed originally again to close the console page.If it says syntax error, it's because you misspelled it. In the console, type $testcheats=1 and press enter.Presss FN+F10 together to bring up the console.
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